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ABOUT ME

Hello, I'm Sayyod. I specialize in high-end indie development, advanced 3D modeling, and creating dynamic interactive experiences.

My Profile Photo

MY GAMES

Europen Roads

Europen Roads

Truckout

Truckout

My artefacts

My artefacts

Status: Released
Engine: Unity

Description...

TECHNICAL EXPERTISE

Unity Interface90%
C# Development75%
Python Tools86%
JavaScript Logic55%
3D Blender Art43%

I specialize in creating immersive environments and high-fidelity assets. My workflow integrates technical performance with artistic vision, ensuring every pixel and polygon serves a purpose.

Beyond code, I leverage Python for tool development and Blender for rapid prototyping of 3D assets, ensuring a seamless bridge between technical logic and visual storytelling.

DEVELOPMENT ACTIVITY

Every block represents a day of pushing boundaries and refining code. Consistency is the foundation of my development process, from prototyping to final production-ready builds.

This heatmap represents my commitment to the craft - whether it's optimizing shaders, refining AI behavior, or building modular systems for my upcoming titles.

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Arch Linux

#MY SETUP

I run Arch Linux with Hyprland as my daily driver. Not because it's trendy — because it's mine. Every package, every config, every keybind is deliberately chosen. No bloat, no compromises. A system that works exactly the way I think.

Arch gives you the freedom to build from zero — and the responsibility to understand every layer of what's running on your machine. That philosophy of full ownership carries directly into how I build games: intentional, minimal, and crafted by hand.

btw, I use arch :)

#WHAT DO I DO?

Blender BLENDER
Unity UNITY
C# C SHARP

Everything you see — every mechanic, every model, every line of code — is built by me, alone. No team, no outsourcing. Just raw dedication and thousands of hours. The reality of solo development is that it takes an extraordinary amount of time, but that's the price of full creative control.

#MY YOUTUBE CHANNEL

I share the behind-the-scenes of my indie game development journey. My channel is packed with interesting and educational content — from mastering Unity & C# to advanced Git workflows and project architecture. Right now, you can already watch all my videos for free on my YouTube Channel.

ABOUT OUR TEAM

Team Photo 1
Team Photo 2

WE ARE VICTORIA GAMES

Founded on April 12, 2025, Victoria Games is an indie game development and 3D modeling studio that defies expectations. Currently a one-person powerhouse, we’ve already proven our mettle by successfully launching our project, Truckout.

We are here to show that you don't need a massive corporation to create high-quality 3D graphics and immersive gameplay — all it takes is talent, grit, and passion.

Project Shot 1
Project Shot 2

#JOIN THE TEAM

01

Full Dedication

Commit exclusively to the project. No side commitments during active production phase.

ON
02

Tech Stack

Knowledge of at least one: Blender, Unity, C#, C++, or C. Strong core skills are required.

OFF
03

Team Spirit

Ability to collaborate and work toward a shared creative vision without ego interference.

ON
04

Portfolio

A professional portfolio demonstrating your previous skills and technical capabilities.

OFF

Ready to initiate? Reach out via the contact deck below.

SUBMIT PORTFOLIO

#CRATOS_TEAM

VOLUNTEER COLLECTIVE

OPEN SOURCE KNOWLEDGE.

Zero programming skills required to start. You can learn entirely on the spot. Join our Discord lobbies, observe live screen shares, and grow through self-development. Every month or two, volunteers gather to build full-scale projects together. Participation is totally optional. We are mostly beginners — some learn, others mentor. We figure it out together by breaking down complex problems into simple, actionable steps. Our mission is to democratize high-level development skills for anyone with the will to learn.

CURRENT SQUAD
nerfin / acc1dental / me FOUNDER
Cratos Logo

LEADERSHIP.

What would you do if you were appointed as the Team Lead? Did we make the right move by opening such a team to the public? How would you scale this collective without losing the unique spark of passion that drives every volunteer here?

We value distinct perspectives and raw vision. You can tell me all about your thoughts, tactical strategies, and potential improvements in my DMs or discuss them directly in our community. Let’s build the next chapter together.

Shoez 1
Shoez 2
Shoez 3

#MY COURSES

I HAVE OPENED MY COURSES

You can now access my personal blueprints, learn my proprietary systems, and dramatically accelerate your technical development. Elevate your skills to the level of a true architect.

C#

C# Advanced

  • Memory Management
  • Object-Oriented Programming (OOP)
  • Asynchronous Programming
  • Advanced LINQ
  • Multithreading & Tasks
  • Architecture Patterns
$14.99 $3.99
Git

Git Advanced

  • Rebasing & Squashing
  • Branching Strategies
  • Advanced Hooks
  • Git Submodules
  • Fixing Disasters (Reflog)
  • CI/CD Pipeline Intro
$5.99 $3.99
Unity

Unity Advanced

  • Custom Shaders & HLSL
  • Memory Profiling
  • DOTS & ECS Basics
  • Multiplayer Netcode
  • Editor Window Scripting
  • Optimization Targets
$29.99 $3.99
Python

Python

  • Object-Oriented Programming
  • Exceptions & Decorators
  • Generators & Iterators
  • Asyncio Fundamentals
  • REST API Architecture
  • Machine Learning Intro
$10.99 $3.99

Trading

  • Market Structure (MS)
  • Liquidity Pools & Sweeps
  • Order Blocks & FVG
  • Risk Management Rules
  • Psychology & Discipline
  • Backtesting & Live Execution
$21.99 $3.99

#OUR FOCUS

#TRADING

Candles Icon

I got into trading over a year ago. What started as curiosity turned into a deep obsession with market structure and price action.

I built my own algorithmic bots — Python systems that scan setups and execute entries automatically. No emotions. Pure logic.

Today I operate with solid knowledge of SMC concepts and automated execution. The market is the ultimate challenge.

Trading Chart 1 Trading Chart 2

#CYBERSECURITY

Kali Linux Icon

I have always wanted to master hacker utilities to protect my infrastructure and secure systems against external threats.

My initial goal was to become a pentester. After successfully hacking my first machine, Metasploitable, the active pursuit was paused.

Still, the foundational knowledge of how systems break and defend remains a core part of my technical toolkit.

Cyber Security 1 Cyber Security 2

#MORE TO COME

Currently focusing on the development of new projects, expanding my expertise, and documenting my journey.

This space is reserved for the next big technical milestone or creative endeavor. Stay tuned for what comes next.

#My Utilities

SPM
SPM
SPM
SPM
SPM
SPM
TESTED ON
Linux Linux
Windows
macOS
SPM Logo

Soft Package Manager

[-] 01 / ARCHITECTURE

Written entirely in Pure Rust for massive speed gains, zero bloat, and absolutely no runtime overhead. Bridging winget, scoop, choco, apt, brew, and pacman under one syntax.

[-] 02 / OFFLINE ENGINE

Built-in dataset of 30,000+ applications allows instant offline package resolution, skipping REST API calls entirely. State is perfectly synchronized to an ACID SQLite database.

[-] 03 / EXTENSIBILITY

Extend package management capabilities instantly through Data-Driven TOML Plugins. No coding required.

Absorb
Absorb
Absorb
Absorb
Absorb
Absorb
TESTED ON
Linux Linux
Windows
Absorb Logo

Absorb Orchestrator

[-] 01 / ORCHESTRA MODE

Combines up to three LLMs (GPT, Claude, DeepSeek) into a single planning engine. Generates massive technical specifications, schedules, and architectures by synthesizing the best perspectives.

[-] 02 / OFFLINE EXPORT

Generates and saves full project documentation locally to TXT, DOCX, and PDF formats. Eliminates manual copy-pasting from standard chat window interfaces.

[-] 03 / TERMINAL NATIVE

Provider agnostic configuration packaged into a rapid, rich terminal interface with interactive tables, real-time generation previews, and deep customization.

#ROADMAP

The strategic trajectory of VICTORIA GAMES

01

RECRUITMENT

Forming the core team of developers and 3D artists.

02

COMMUNITY

Building a tight-knit community of like-minded creators.

03

GRAND PROJECT

Launching the massive flagship project globally.

04

MONETIZATION

Success: financial independence for future games.

We are also actively looking for investors.
With your support, our movement towards goals will be significantly faster.

#BUSINESS INQUIRIES?

01. START MENU

Select your preferred language to interact with the bot.

02. NAVIGATION

Go to the Main Menu and select 'Contact me'.

03. PROPOSAL

Write your business proposal. Received instantly on my end.

04. RESPONSE

Depending on context, I will reply within 24 hours.

05. REDUNDANCY

If no reply, please re-send. Sometimes bots face technical bugs.

$
@shellwindon_bot

WHERE TO FIND ME

Discord

Reach out for game dev chatting, collabs, or support.

@shell_windon

Instagram

Behind the scenes clips and 3D modeling progress.

@shell_windon

Telegram

Direct line to chat about game dev, partnerships, or just say hi.

@shell_windon

LinkedIn

Professional history, project architecture, and resume.

shellwindon@gmail.com

YouTube

Game trailers, devlogs, and extensive Blender tutorials.

4WardTour

X

Daily snippets, engine optimization tips, and tech news.

@shell_windon

WhatsApp

Direct messaging for quick discussions and support.

@shell_windon

GitHub

Check out my open-source projects and code repositories.

@shell_windon

You can send me a direct message to get free feedback, or even just to chat. I'll be happy tohear from you :)

VG Logo FOUNDER OF VICTORIA GAMES